Weekend Quests Are Back - The Guild Is Open for Business
Some of you remember the old weekend quests. Every weekend something went wrong somewhere and the whole community showed up to fix it. You loved them. We loved them. Then we had to count every single hit by hand and they quietly disappeared.
We fixed the counting. So quests are back and this time they are here to stay.
How quests work
The Hive is now a guild and you are its heroes. Every weekend a call for help arrives from somewhere in the realm. A lamp has gone out. A bridge won't stay up. Something very large has moved in and refuses to leave. The guild answers.
Each quest gets its own thread in the Quests forum, posted by our very own @Clerk. He is new. Please be nice to him.
Guild ranks
Every quest you take part in moves you up the guild ranks: Copper (1 quest), Iron (5), Bronze (10), Silver (25), Gold (50) and Mythril (100). Won or lost, every quest counts. Your rank badge appears on your profile by itself. Nothing to claim, nothing to forget.
The Guild Ledger
Every quest goes into the Guild Ledger for good: whether we won or lost, the hardest hitters and everyone who answered the call.
Quests and events
Our holiday events aren't going anywhere. Quests are the weekly adventures. Events are the big seasonal ones and they run for several days. When an event is on there is no quest that weekend. One battle at a time.
The schedule
Quests
Events (in the Events forum)
What each quest is about stays a secret until the @Clerk posts it. Even we're not allowed to peek. (We peeked.)
The first call for help arrives this Saturday. We'd love to see you at the guild hall. Bring your fists - the first job involves a lot of punching.
We fixed the counting. So quests are back and this time they are here to stay.
How quests work
The Hive is now a guild and you are its heroes. Every weekend a call for help arrives from somewhere in the realm. A lamp has gone out. A bridge won't stay up. Something very large has moved in and refuses to leave. The guild answers.
- Every quest runs for 48 hours, from Saturday 10:00 to Monday 10:00 Athens time.
- There is one target and we all fight together. No teams.
- You do the exercise, log your reps in the quest box and watch the target go down live.
- Every quest is its own story, so you can join any weekend. No homework needed.
- We can lose. Some weekends we will. An easy win doesn't help anyone.
- Your Class shows next to your name in the action log. It's just for fun and doesn't change how you play.
- Entries over 500 are checked by a moderator before they count.
Each quest gets its own thread in the Quests forum, posted by our very own @Clerk. He is new. Please be nice to him.
Guild ranks
Every quest you take part in moves you up the guild ranks: Copper (1 quest), Iron (5), Bronze (10), Silver (25), Gold (50) and Mythril (100). Won or lost, every quest counts. Your rank badge appears on your profile by itself. Nothing to claim, nothing to forget.
The Guild Ledger
Every quest goes into the Guild Ledger for good: whether we won or lost, the hardest hitters and everyone who answered the call.
Quests and events
Our holiday events aren't going anywhere. Quests are the weekly adventures. Events are the big seasonal ones and they run for several days. When an event is on there is no quest that weekend. One battle at a time.
The schedule
Quests
- Quest 1: 2026-10-10 10:00 (Athens time) to 2026-10-12 10:00 (Athens time)
- Quest 2: 2026-10-17 10:00 (Athens time) to 2026-10-19 10:00 (Athens time)
- Quest 3: 2026-10-24 10:00 (Athens time) to 2026-10-26 10:00 (Athens time)
- Quest 4: 2026-11-07 10:00 (Athens time) to 2026-11-09 10:00 (Athens time)
- Quest 5: 2026-11-14 10:00 (Athens time) to 2026-11-16 10:00 (Athens time)
- Quest 6: 2026-11-28 10:00 (Athens time) to 2026-11-30 10:00 (Athens time)
Events (in the Events forum)
- Haunted Hive: October 29 to November 1
- Turkey Run: November 20 to 23
- Ornaments: December 10 to 17
- Snowfight: December 19 to 22
What each quest is about stays a secret until the @Clerk posts it. Even we're not allowed to peek. (We peeked.)
The first call for help arrives this Saturday. We'd love to see you at the guild hall. Bring your fists - the first job involves a lot of punching.
Should be fun, thank you
