Thank you so much
@Fremen @JCU @graoumia and
@Mamatigerj! I wish I had some juicy PRs today, but that's not the case. This time.
Ox waited, pressed up against the house. It was one of several such three story houses on the edge of The Train Depot, but had some odd and suspicious changes. Most of the other houses were indeed empty, but apart from scuffs and bullet holes, remained ready for looting. On this one, most of the windows had been boarded up, and the words KEEP OUT had been painted on the front in giant red letters. A wooden door led inside, but Ox knew better than to charge in - the notes on this bounty stated that Spratt was paranoid, heavily-armed, and staunchly survivalist in outlook and skill.
Instead, using a set of lockpicks he had purchased in the camp, he slowly, steadily, and above all, gently worked at the door's lock. He'd never heard of a lock itself being trapped, and fingers were crossed that Spratt wasn't preternaturally skilled in inventing devices, as well. A satisfying set of clicks as he aligned all the tumblers, and turned the tension wrench. The door opened slowly. Ox had an inkling; he stood to the side of the door, as far away as he could, and stretched out his hand to push the door open, snatching his hand away as the door moved. There was a KROOM as something blasted a hole through the door, at about head height. Ox opened the door to reveal a sawed-off shotgun duct taped to a chair, with a string tied to the deadly gun's trigger. Ox stepped in, went past the trap to reach the stairway, and then froze. Bear traps.
Fortunately, he had a considerable amount of bolts. Dropping bolts on the traps' triggers made them relatively trivial. He made his way to the second floor, steadily making his way through the makeshift maze Spratt had set up. At one point, he had to get down on his belly and crawl to get under a barb-wire barrier. When he was mostly through, and getting to his knees, he bumped into a nearby cabinet. Among the various knick-knacks and junk that fell out was a grenade, separate from its pin. There was nowhere to run to. Scooping up the grenade, Ox rushed to the (surprisingly open!) window and threw it out, into the street, before throwing himself in the opposite direction. The sheer sound of the explosion rattled his teeth and shook his body. Fed up with Spratt's tricks and traps, he made his way up to the third, and hopefully final floor of this shithole.
Upon reaching the landing of the third floor, which had no roof, and was made up of several barricades, he was greeted with a burst of machinegun fire. "They told me you would come! They said many other things! WHICH I AM TELLING YOU NOW." Bullets chewed up the wall behind Ox, who stayed wisely on the stairs. "THE apocalypse HAPPENED! And IT'LL HAPPEN AGAIN!" This came from the other side of the "room". Ox was amazed that he could still hear the bellowing over the gunfire. He remembered he had a certain device which might ease the odds.
"Hey Spratt! Got a present for you." Amazingly, the gunfire stopped. This was his window; Ox cooked the device for two seconds, before ascending the stairs and lobbing it over the barricades at the surprised Spratt, clad in heavy armour, and indeed armed with a machine gun as big as he was. Spratt was so dumbly surprised that he simply stood there, while Ox dropped to the floor and covered his ears. CRRROOOOW went the flashbang, and Spratt started wailing, about the Plan, the Relics, and all sorts of other inane crap. As he stood there, having dropped his machinegun, hands clutching his pained ears, Ox drew his sidearm. A final, almost innocent look of surprise on Spratt's face that curdled into madness once more. Ox put one between his eyes. Spratt dropped, his mad rhetoric finally silenced. Ox, pistol still in hand, approached the body to make sure.
Another one down. Was he nothing better than a killer?
(I mixed up the character's names. Spratt should be "Lenny", because Spratt is actually... well, read on in the weeks to come!)
Greetings once more, Bees!
Today was W2D2 of my Push program (or rather, the one I'm adapting from Johnny Candito).
Bench Press: 112.5 x 10, 120 x 8, 125 x 8. On the sets after the third one, dropped the reps in the sets rather than go to failure.
Incline Press: 87.5 x 6.
Overhead Press: 65 x 6.
Incline Curls (doing something different for a change!): 14 x 20. Augh.
Cable Wrist Curls: 15 x 20.
Doggedly hot today. A lot of my walking was outdoors, but at least the rain isn't that bad anymore.
It's almost Friday, Bees!
Playing: A bit more of Witchfire, as I'm shooting my way through the third area. Pretty tough going, but getting more of the items upgraded = more fun!
Of course, a dash of Project Silverfish.
Maayybe something else?
Watching: So I watched Weapons this morning before heading to the gym. Here's a trailer, synopsis, and review!
One day, teacher Julie Gandy enters her kindergarten classroom in the small town of Maybrook, with a nasty surprise. All but one of her students are missing. It transpires that at exactly 2:17 am the night before, all the kids left their homes, running off to places unknown, without warning. A subsequent investigation turns up little, and an angry community vents their frustrations on her. Bitter and brittle and wanting to know what really happened that night, Gandy searches for answers. She, and several other citizens of different backgrounds will all become entwined in the terrifying explanation of what really happened.
The central idea behind Weapons is that it's a quasi-anthology of stories; six short segments, each depicting a single character, with each subsequent one revealing more and more about the plot, and perhaps adding a bit of insight or revelations into previous segments. I've never watched Magnolia, from the formidable Paul Thomas Anderson, which was said to have inspired Weapons with its multi-character structure. I would say it works, as the thread tying the plot together is cohesive, but never crowded. You never feel lost, or unsure of what's going on, and that's a testament to the way the movie is structured. Hats off for the skillful writing, but even more so for the great acting. Julia Garner and Josh Brolin give particularly strong performances, but the whole cast is particularly strong.
The scares are memorable, and while not totally original, are executed in such a way as to bring the nerves to a fever pitch. I found myself tense in my seat when another peripheral vision scare (and even a few jump scares!) popped up. They're freaky, they're eerie, and when they show up, the film really coheres.
Any weaknesses? I would say the film early on plods, as we're still building context, and going along with these tormented characters. Bits of different scenes could be chopped off, I feel, though you could argue that some of them (like a subplot involving alcoholism) give the film its character.
As with all good films in the genre, everything just explodes past a certain point, and the climax is satisfying in action and effect, though not necessarily in giving answers. I sense that this was a deliberate decision. We do not necessarily need to know "why" for everything, when the most important questions are answered.
Otherwise, this is a characteristically strong offering from Zach Cregger, and I strongly suggest you watch it, if you have at least a casual interest in horror.
I give it four and a half cans of soup out of five.
Listening to: Lionface - No Hope State (Gunship Remix). Wow. I found this by parsing my Facebook page back to 2016. The first time I've listened to it in close to ten years!